
At GameLab, our projects are usually very varied, ranging from indie games to simulations. This semester is no exception. Four very interesting projects are running in the lab, with another two that we supervise externally. Here they are.
Energy transition
For the municipality of Zoetermeer, we are helping to explain the influence of bidirectional charging on the future energy mix through a serious game. What does it mean if cars can also feed the energy stored in their batteries back into the electricity grid? What are the benefits? Are the necessary investments worthwhile?
Student Jayden Jagroep will tackle these questions at GameLab, working with Unigames, a professional serious game developer affiliated with TU/Eindhoven.
Cybersecurity in the port
Ports are crucial hubs facing cyber threats that many people do not know how to handle. What happens if a port is attacked? Who needs to act? What should they do? How can they cooperate effectively?
Students Reno Welleman and Anthony Numbi will create TrustPort for Professor Peter Roelofsma's Cyber Security Living Lab (CSyLL), training port stakeholders to recognise and resolve these threats more effectively. They are building on an earlier prototype made at GameLab and are supervised by expert Maarten Yntema.
Escape room for healthcare students
mboRijnland's Experimenteerhuis is a place where tomorrow's healthcare professionals encounter healthcare technology. To make this playful and impactful, GameLab is developing an escape room for the Experimenteerhuis that incorporates healthcare technology.
Students Dominique Lippelt and Hà Anh Tô will build on the previously developed multilevel challenge, which outlined puzzles and possible narratives. The ultimate aim is a modular escape room in which students can discover essential healthcare technology through play.
An impossible world
As the icing on the cake, Olivia Ruighaver is working on Amber in Omburg, an indie game that initially seems simple until you look more closely. You then realise that the world Amber inhabits is impossible. Its dimensions are intertwined in an Escher-like way, so you never quite know where you will end up. We are convinced this little work of art will make a strong impression. We are very curious to see how Olivia shapes the game over the next six months.
Sports halls and kitchens
Alongside the projects developed internally at GameLab, there are also two external simulations in which we play a part.
GymSim is a 3D sports hall simulator for HALO students. We have been working on it for several years and the finish line is in sight! Koen Langelaan is putting the finishing touches to this simulation, coordinated by lecturer-researcher Daniël Spanjaard.
Finally, Lars Juffermans is creating a VR kitchen simulation for Pronk Ergo. Anyone wanting to see and experience a kitchen before it has even left the factory will soon be able to do so in virtual reality.
We are delighted to be working on so many relevant and exciting game projects again and wish all the students involved every success! Interested in collaborating with GameLab? Send us a message!
