
· Gamification
First-year Information & Security Management (ISM) students visited GameLab and received a brief introduction to its activities.
Around 60 students could try the arcade cabinets in the Game Room, a welcome break during an intensive day.
More importantly, they became acquainted with GameLab. Awareness is an important theme in cybersecurity, and gamification is often used to support it. If they want to work on this in future, it is useful to know they can turn to GameLab.
