From the lab.
All 162 news articles, from the first GameLab stories to the latest updates.
162 articles

GameLab at Tech Festival 2026
GameLab attended Tech Festival 2026 with its arcade cabinet. GameLab assistant Tom Peck represented the lab and welcomed many enthusiastic visitors keen to try the games. The cabinet offered…

Inspiration for the Healthcare Technology Escape Room at De Mobiele Verwarring
How can puzzles help people understand a healthcare experience? With that question in mind, GameLab students Apple and Dominique visited De Mobiele Verwarring on 1 October 2026. They are developing the Healthcare Technology Escape Room for the…

Games on the agenda in The Hague
GameLab Manager Jeroen Derwort was in The Hague this week for the presentation of a petition to the House of Representatives and the ‘Gaming in Parliament’ event. In his role as chair of…

More than 180 school pupils test CataMiner at Onderwijsbeurs Zuid
How well does a cooperative game work when played by the people it is being made for? Last weekend, Onderwijsbeurs Zuid gave CataMiner an excellent opportunity to investigate…

mboRijnland students begin game project with GameLab visit
How do you begin making your own game? More than 30 first-year Application Development students from mboRijnland visited GameLab to start their new project. Over the coming weeks, they will…

GameLab showcases applied games at the Digitaal Talent Nederland annual event
How can we work together to secure enough digital talent in Haaglanden? On 22 September, that question brought more than a hundred professionals from education, government and business together at the Dutch Innovation Factory in…

Member of Parliament visits GameLab
Member of Parliament Iem al Bayati made a working visit to GameLab and the Dutch Games Association. She even played some student games, with Azuma’s Sacrifice her favourite. The visit…

KibA symposium: children overcoming anxiety
Until 2024, GameLab contributed to the KibA project, led by Professor Anke Klein of Leiden University. The results of its clinical trials were shared at a symposium, which also covered…

Energy transition, cyber, healthcare and Escher: this semester’s four projects
At GameLab, our projects are usually very varied, ranging from indie games to simulations. This semester is no exception. Four very interesting projects are running in the lab, with another…

Gamescom 2026: inspiration and encounters
Last week, I visited Gamescom in Cologne, Europe’s largest games fair. A place where hundreds of thousands of players gather, and where developers, publishers, investors and educational institutions meet. In my roles at…

TaskFall: chaos, co-op and toilet paper
At GameLab, we see many impressive indie projects. Only a small proportion make the transition from an academic product to the commercial market. Students Slava and Cezar (InHolland)…

AI use at GameLab? Fact and fiction
We sometimes receive concerned responses from students who notice AI being used at GameLab. In this article, we want to provide greater clarity. Let us be frank: AI is everywhere.…

From student team to the show floor: the Catdrink Studios success story
At Fontys ICT and GameLab, we encounter plenty of talent every year, but the journey of Catdrink Studios deserves particular attention. This student team, consisting of Ben,…

HKU Exposure 2026: resilience, creativity and AI
The annual HKU Exposure is the moment when emerging creative talent from HKU University of the Arts Utrecht presents itself to the world. This year, Utrecht’s iconic Neude Library provided the setting…

Gamification in cybersecurity: the Cyber Security Living Lab Conference
Yesterday evening, the fifth Cyber Security Living Lab conference took place at the Dutch Innovation Factory. It was an inspiring afternoon bringing education, research and practice together around…

HHS EXPO: innovation, caterpillars and industry experts
What a fantastic, sun-drenched day at the HHS EXPO in the Dutch Innovation Factory! Despite the tropical temperatures, the atmosphere buzzed with energy. The floor was filled…

Winnovation 2026: game development at Windesheim
When we talk about game development courses in the Netherlands, familiar names soon come up: BUas, HKU or our own projects at The Hague University of Applied Sciences. But did you know that Zwolle…

Why game localisation involves more than translation
GameLab students build wonderful games, but how do you make sure the whole world really understands them? Hint: it takes more than running your game through Google Translate or ChatGPT.…

From the Basque Country to GameLab: international exchange through Erasmus+
At GameLab, we know innovation crosses borders. Last week, we had the honour of welcoming a special delegation: an enthusiastic group of lecturers from the Basque educational institution Zubiri Manteo…

INDIGO 2026
What a fantastic and inspiring edition of INDIGO 2026 at the WTC in Rotterdam. It was wonderful to attend this two-day event again. INDIGO repeatedly demonstrates how…

The power of play: our experience at the Zuid-Holland Serious Game Event
At GameLab, we live and breathe gamification and serious gaming. We know how interactive simulations can make complex social challenges easier to understand. Recently, we had the chance to share our passion and…

100% vibe coded: how two students build Crossover Fighter in 4 days
What happens when you put 2Pac, Naruto, Batman and a lecturer from The Hague University of Applied Sciences in a virtual arena? An absurd, nostalgic arcade experience and the ultimate answer to the question: how…

Tabletop arcade for GameLab
Innovative Development students Guido Osinga and Tom van der Ven have built a new arcade cabinet for GameLab in four days. It will be used to showcase games at…

GameLab at SweetLakeCon
Sweetlake Con is a Dutch fair and convention at SilverDome Zoetermeer, focused on collectibles, trading card games (TCG), gaming and pop culture. The latest edition took place during the May school holiday, and GameLab attended…

Godot momentum: inspiration and innovation at GodotCon
The Dutch games industry is buzzing, and nowhere has that been more evident over the past few days than at GodotCon. We attended and returned with fresh energy, connections and admiration for the…

GameLab Arcade steals the show at the ICT Careers Day
The Dutch Innovation Community recently organised another ICT Careers Day at the ADO Stadium: the opportunity for students to meet employers and secure their dream internship. Among…

From anthills to platformers: the first GDS playtest in the Game Basement
The lights flicker, laptop fans roar and the Game Basement buzzes with nervous energy. It is time for the GDS Playtest again! A crucial moment for our students: for…

Penguin Panic reaches 100,000 downloads: the penguins have won
We expected a fun little release. We got a small revolution. How Penguin Panic quietly grew into a title that became much more than it first appeared to be.…

Visiting TU/e: serious games, student energy and collaboration
On the same day that Jeroen Derwort visited CatDrink Studios at Fontys ICT, another meeting was scheduled a few kilometres away at Eindhoven University of Technology. Two conversations,…

Visiting Fontys ICT: CataMiner digs its way to the top
The collaboration between THUAS GameLab and Fontys ICT in Eindhoven continues to grow. This was clear during our recent visit to the Fontys student incubator. Jeroen Derwort travelled to Eindhoven to see…

Girls Day at GameLab: building games, playing and inspiring
GameLab was buzzing today! For Girls Day 2026, we welcomed no fewer than 90 enthusiastic boys and girls. The aim? To show that the world of IT…

Innovation in action: the Healthcare Technology Escape Room interim review
On 9 April, the Experimenteerhuis healthcare technology escape room project, in collaboration with GameLab, reached an inspiring milestone. University of applied sciences, Technasium and vocational students came together for an interim presentation…

New connections and insights at the DGA Network Lunch
The DGA Network Lunch remains one of the most valuable opportunities to bring the Dutch games sector together. This time, THUAS GameLab was there. For many students, this setting offers their…

Innovation in action: the Innovative Development Challenge Market
The Innovative Development (ID) Challenge Market shows exactly what this programme is about and what GameLab and MBO Rijnland’s Experimenteerhuis encourage: learning by making.…

Mentor for Fontys students
Fontys University of Applied Sciences has a student incubator where students can work on their own projects and even graduate through them. One of these teams, CatDrink Studios, has a connection with THUAS…

InnovA58: from virtual to real
Rijkswaterstaat’s InnovA58 project centres on virtualising innovations at the service area alongside the A58. On 18 March, student Levon visited the area between Oïrschot and Best…

🏭 🎮 🥂 From Hanze, HKU, InHolland and HHS to alumni success: Dutch indies shine in Zoetermeer.
Yesterday, we gathered again at the Dutch Innovation Factory for another edition of Factory Game Drinks. Although slightly quieter than previous editions, the intimate setting encouraged…

Game studios and stakeholders visit GameLab
Over recent weeks, several studios and games industry stakeholders have visited GameLab. Sometimes this happens at events such as Factory Game Drinks, but also through individual…

Technasium pupils gain expertise at GameLab
A group of pupils from Technasium Melanchthon Bergschenhoek is working on a serious game. They visited GameLab to show their prototype and learn how they could improve…

Healthcare technology escape room kick-off
What could an escape room for welfare and healthcare professionals look like? 🚀 🏥 Around 50 students and pupils from The Hague University of Applied Sciences,…

GameLab projects for September 2026
Looking for an internship or graduation assignment in higher professional education? GameLab has several interesting projects after the summer. Here is the current list. TrustPort We are developing…

Melanchthon Bergschenhoek Technasium pupils build a game and arcade cabinet
Four pupils from Melanchthon Bergschenhoek (VWO5 Technasium) built a bartop arcade cabinet for GameLab. Last week, they presented it alongside a game they had made for the Maritime…

Palacade gets an upgrade
Original arcade cabinets are wonderful until they break down. The Palacade in GameLab’s arcade room had stopped working. A student team repaired it... and upgraded it at the same time.…

Healthcare technology escape room project begins
Together with MBO Rijnland’s Experimenteerhuis, GameLab will develop a healthcare technology escape room. The project began with a session in which stakeholders played an existing escape room…

FIRST LEGO League regional final
Saturday 24 January was all about technology, creativity and teamwork at the FIRST LEGO League (FLL) regional final. Young people from the region presented LEGO robots they had built and programmed themselves and…

Ranger Commando playtest
THUAS GameLab students put the pre-alpha of Ranger Commando, developed by Dirk Boer, through its paces. In Ranger Commando, you take on…

Azuma's Sacrifice wins the EXPO
The EXPO at the Dutch Innovation Factory was another wonderful celebration, featuring impressive games from the Game Development minor (GDS), Innovative Development (ID) projects and contributions from…

Discover FlipSide: an AI game development experiment
The world of game development never stands still, but what happens when you challenge a group of Innovative Development students to build a game with as much help as possible from…

GameLab 2025 year in review
A year of creativity, collaboration and visible impact. 2025 was an intensive and productive year for THUAS GameLab, the practice-oriented games and applied games lab at The Hague University of Applied Sciences. Students,…

Game Basement Playtest #2
The second playtest of the semester took place in the Game Basement. This time there were no GameLab games, but all students had the opportunity to try the GDS…

Dutch Game Week & Dutch Game Awards
The Dutch Game Awards returned, this time as part of Dutch Game Week in Breda. Grunn was named best game. Among the other winners, Gamebasics…

VisionOT launches a new version
A new version of VisionOT went live on 14 November. This indie game is being developed at GameLab by Jakub Aleksandrowicz. Around 300 players have played since launch,…

Bekijk Je Toekomst Festival
GameLab attended the Bekijk Je Toekomst Festival at the Fokker Terminal in The Hague, where HAVO pupils explored their options for further study. The pupils could follow a programme…

UNINOVIS delegation visits GameLab
A delegation from the UNINOVIS academic alliance visited the Dutch Innovation Factory and was briefed on GameLab’s activities. UNINOVIS is a partnership between European universities…

Playtest in the Game Basement
Students who started the Game Development minor this semester held their first playtest. GameLab students joined them with their projects. Most groups use…

Pitch Day at GameLab
Five student groups pitched their indie game concepts at GameLab on Monday 10 November, hoping to secure a place in the lab next semester. During the pitches…

Visiting the InnovA58 innovations
Students working on Rijkswaterstaat’s InnovA58 project visited the service area beside the A58 where the innovations they visualise in their digital twin are being tested. Marloes Joosstens and Lars…

DGA Network Lunch in November
All our students attended the November edition of the Dutch Games Association’s networking lunch to get acquainted with the games industry. Like previous editions…

mboRijnland’s GameJam
mboRijnland students had two weeks to make games in JavaScript. At a celebratory evening on Thursday 30 October, they presented their work, with GameLab’s Milano Hoogvliets attending…

Portfolio review at Media College Amsterdam
Media College Amsterdam offers vocational programmes in Game Art and Game Development. An afternoon was organised for industry professionals to contribute ideas about the curriculum and give feedback on students’ portfolios…

Ga Toch Gamen podcast
GameLab Manager Jeroen Derwort appeared on Nils Vermeire’s podcast “Ga Toch Gamen”. The conversation covered games, their impact on society and why it is important…

Dutch Game Awards jury tests games at the DIF
At the Dutch Games Association’s invitation, the Dutch Game Awards jury tested games eligible for an award at the Dutch Innovation Factory on Wednesday 22 October…

Esports minor students visit GameLab
This week, students from The Hague University of Applied Sciences’ Esports Minor visited GameLab in Zoetermeer. Their programme introduced them to the world behind game development, from concept…

Penguin Panic released on Nintendo Switch
Penguin Panic was released on Nintendo Switch on 15 October. Why does that matter? It is a fun game, and the first game by GameLab staff published on…

Team Liquid visit
Together with the esports minor at The Hague University of Applied Sciences, GameLab visited the headquarters of Team Liquid: one of the world’s largest and best-known esports organisations. Team Liquid was founded in 2000…

GameLab at the Technology Festival in The Hague
HBO-ICT and GameLab are attending the Technology Festival at the Caballerofabriek in The Hague. Over two days, more than 1500 upper-primary and lower-MAVO pupils will find inspiration…

DGA Networking Lunch in October
The DGA Networking Lunch in Utrecht is an accessible way to get to know the games industry. You can play games, find inspiration and easily meet developers.…

An inspiring morning for MBO Rijnland students at GameLab
Around 30 MBO Rijnland students visited GameLab. They will soon start a project requiring them to make a game within a week. At GameLab, they received…

5 GameLab Innovative Development projects launched
26 Innovative Development students are carrying out GameLab projects for their Managing Knowledge Outreach (MKO) course. These involve our arcade cabinet, AI, GymSym and the LeerPlus game engine…

Technasium pupils build an arcade cabinet
Three pupils from Technasium Melanchthon Bergschenhoek have started a project to build a purpose-built arcade cabinet for GameLab. A cabinet for playing games made at The Hague University of Applied Sciences…

Factory Game Drinks: September edition
Wednesday 24 September 2025 saw the second Factory Game Drinks at the Dutch Innovation Factory. Following a successful first edition in February, this event attracted even more people. More than 100…

SAE Institute Showcase
SAE Institute organised a showcase of its graduating students’ projects. GameLab Manager Jeroen Derwort went to Amsterdam to take a look. Visiting showcases from other programmes is a good…

AI Meets the Environment symposium
The InnovA58 team attended the AI Meets the Environment symposium with Rijkswaterstaat. Using the viewer being developed at GameLab, they demonstrated how the innovations within…

Serious Gaming Arcade project gets under way
The Hague University of Applied Sciences wants to create a Serious Game corner at its main campus in The Hague to showcase students’ work. The GameLab Arcade provides a blueprint. On Monday…

Cyber, motorway and sports hall in GameLab’s new semester
GameLab’s new semester began this week. Six students are working on four different projects. InnovA58 and GymSim have been running in the lab for some time and will…

BUas Showcase
Breda University of Applied Sciences, or BUas, is known for having the best games programme in the Netherlands and one of the best in Europe. Every reason, then, to visit its Industry Showcase and…

Games Monitor: The Hague is on the map!
The Dutch Games Association’s Games Monitor for 2024 has been published. It features an important new dot on the map: game education at The Hague University of Applied Sciences in Zoetermeer. The…

HKU Exposure
HKU University of the Arts Utrecht has a renowned game degree programme. All the more reason to visit when it organises an exhibition. HKU’s exhibition runs over several days…

Radial Overdrive wins DIF EXPO
The team behind Radial Overdrive was celebrated on Friday 27 June at the Grote Expo in the Dutch Innovation Factory. It was a memorable expo with plenty of games…

GameLab Arcade
A group of Innovative Development students worked on an arcade cabinet for GameLab as part of MKO (Manage Knowledge Outreach). They presented an impressive cabinet for playing games developed in the lab and…

Wargaming at the pre-NATO summit in The Hague
At the pre-NATO summit “Securing The Future, Innovation For Resilience” in The Hague, The Hague University of Applied Sciences presented a cyber wargame called Impact & Resilience. Participants could experience…

HCI Expo
For two weeks, User Experience Design (UXD) and Communication & Multimedia Design (CMD) students took over the Dutch Innovation Factory for the Human Computer Interaction Hackathon. They presented their work…

DGA Talk: generative AI and games
The Dutch Games Association organised an event at Utrecht University about generative AI and its impact on the games industry. AI is a disruptive technology sending shockwaves around…

Indie game pitch review: The Guild Trader
How would a professional pitch an indie game in development to publishers? GameLab students found out in a pitch review by Jasper Koning of Get Bent Games…

HAVO work shadowing placement
The lab had a special team member last week: Juliën. As a third-year HAVO secondary school pupil, he completed a work shadowing placement to learn about business, particularly the games industry.…

DGA Networking Lunch in June
The DGA networking lunch in Utrecht is an accessible way to get to know the games industry. You can play games, find inspiration and easily meet the developers.…

INDIGO 2025
INDIGO 2025 on 27 and 28 May: a new chapter for the Dutch games industry. INDIGO has long been the Netherlands’ leading game development event. But in 2025 it felt different.…

Rural Roadwater Rescue Symposium in Brussels
HHS GameLab attended the European Rural Roadwater Rescue (triple R) symposium in Brussels, using the 3D viewer being developed for Rijkswaterstaat to demonstrate innovations…

Exploring the InnovA58 area
On Monday 19 May, GameLab joined other stakeholders in the InnovA58 area at the invitation of Rijkswaterstaat. We toured the area and demonstrated our 3D viewer…

Internships at GameLab
Looking for an internship assignment? GameLab offers internship and graduation placements. There are three ways to undertake an internship through GameLab. Work on client assignments, mainly…

Indie games about baristas, knights and robots at GameLab
This semester, a talented group of students is working on indie games at GameLab. Curious about Soul Stalker: Phantom Reign, Spirit of the Beans, Enso and USB-BOT…

Ministry of Infrastructure and Water Management visits the labs
Policymakers from the Ministry of Infrastructure and Water Management visited the labs at the Dutch Innovation Factory. The visit was organised by Schelte van Deventer and Peter Roelofsma of CSyLL…

Jasper Koning joins the GameLab team
From May, HHS GameLab students will also be supervised by Jasper Koning, former creative director and co-founder of Ronimo Games. He joins the lab’s operational team and will…

Surprising games at the Game Dev Playtest
The Game Development minor held its first playtest session in the Dutch Innovation Factory’s Game Basement on Tuesday 22 April 2025. The students use the Godot game engine and…

Penguin Panic is live on Steam!
It is Easter, the moment penguin lovers worldwide have been eagerly awaiting. Why? Penguin Panic is now available on Steam. 🐣 🐧 Penguin Panic is the learning project of GameLab Managers Jeroen and…

MBO Rijnland hackathon
As in 2024, MBO Rijnland organised a hackathon at the Dutch Innovation Factory (DIF) in Zoetermeer. It focuses on software development and is held for first-year ICT students on the software developer programme…

Visit to Breda Game Drinks
Breda Game City, incubator B’Game and BUas organised Breda Game Drinks. Jeroen Derwort from GameLab attended to network and view projects by students and incubator companies…

Girls Day at GameLab
An enthusiastic group of girls visited GameLab for Girls Day. GameLab student Roberta Galinaityte spoke about her experiences as a woman in game development. The visiting pupils discovered the versatility…

USB-BOT showcase at the DGA Network Lunch
At the April 2025 DGA Network Lunch in Utrecht, visitors discovered a game being developed at GameLab: USB-BOT by Ajoeb Gaasim, also known as KingKelpo. In this 2D puzzle…

H20 Esports Tech Campus
The H20 Esports Tech Campus in Purmerend is an esports hotspot: a huge stadium for competitions, surrounded by innovative businesses, sport and education. Jeroen Derwort visited this event venue in…

Games for Health Europe
The Games for Health Europe conference is an annual applied games event bringing together healthcare, pharmaceutical and games professionals to share knowledge and experiences. GameLab Manager Jeroen Derwort…

Visit to the Fontys Game Design Incubator
Fontys University of Applied Sciences has a game design incubator. GameLab Manager Jeroen Derwort visited it and spoke with Erwin Bell and the rest of the teaching team. In this incubator, students can…

Playtesting Penguin Panic
Seven Mages studio’s platformer Penguin Panic is most easily described as "Mario with a penguin". The game is almost finished and was tested at GameLab. Although running and…

InnovA58 project enters a new phase
For Rijkswaterstaat’s InnovA58 project, GameLab and Game Tailors are building a viewer that visualises innovations along the A58 motorway. The project has now been running for over a year…

Playtesting All Hands On Deck
Studio Mantasaur’s All Hands On Deck has been in development for several years. The game previously received funding from Midgame Fund, and its developers are now close to release…

Quantum Board Game Test: Round 2
For anyone wishing to learn more about quantum technology and its impact on society, WAAG Futurelab is creating a board game with The Hague University of Applied Sciences’ Civic Technology…

Introducing BewegingsLab and GameLab
The Hague University of Applied Sciences has several labs, including BewegingsLab. This afternoon, we discussed how GameLab and BewegingsLab can work together. BewegingsLab is based at the…

INDIGO Showcase cabinet at GameLab
Following Dutch Game Garden’s closure, showcase cabinets previously used at the INDIGO exhibition became available. GameLab managed to acquire one. The…

Videogame Museum moves forward with Trapped in Pixels
In January, students from the European Project Semester (EPS) minor presented their game prototype for the National Videogame Museum. This week, they returned to present their project…

Game Development Minor Pitch Event
Student studios in the Game Development minor pitched the game ideas they will work on next semester, in groups of around 8 students. The ideas were highly varied. Pitches included…

DGA Network Lunch in March
The monthly DGA Network Lunch brings the games industry together in Utrecht to network and provide feedback on games and projects. GameLab was there again this time…

GameLab tests quantum board game
The Hague University of Applied Sciences and Waag FutureLab are collaborating on quantum technology. As part of this, GameLab students tested a board game developed by Waag FutureLab to introduce school pupils…

Security students visit GameLab
First-year Information & Security Management (ISM) students visited GameLab and received a brief introduction to its activities. Around 60 students could…

UNconference: a game studio as a scale-up
Jeroen Derwort was the keynote speaker at the YES!Delft UNconference in the Dutch Innovation Factory. He told the story of how his start-up Gamebasics grew into a scale-up and was eventually sold to…

Space Gourmet showcase at the DGA Networking Lunch
Space Gourmet: Delivery, by GameLab-coached Bismuth Studios, took the spotlight at the first networking lunch organised by the Dutch Games Association. The first version…

Lucky Tabi named best game at the Expo
The jury named Lucky Tabi the best game at The Hague University of Applied Sciences’ major expo in the Dutch Innovation Factory. In this game, you solve puzzles by…

RUAS Games Release Party
Like The Hague University of Applied Sciences, Rotterdam University of Applied Sciences offers a game development minor with a similar structure. To see how our Rotterdam neighbours were doing, I travelled…

IKC De Saffier visits the labs
Group 7 from IKC De Saffier visited The Hague University of Applied Sciences’ labs at the Dutch Innovation Factory. The children first learnt to drive the small Ducky Town cars…

Students devise game for the Nationaal Videogame Museum
Commissioned by GameLab, European Project Semester students have devised a game for the Nationaal Videogame Museum. Their assignment was to develop an idea that lets visitors…

Factory Game Drinks
The Factory Game Drinks 🏭 🎮 🥂 were a great success! On Wednesday 22 January 2025, Zoetermeer became the centre of the Dutch games industry for an afternoon. In the Dutch Innovation Factory…

Farewell to Dutch Game Garden
Dutch Game Garden (DGG) has had to close its doors after 17 years. This Utrecht incubator was hugely important to the Dutch games industry. At a farewell event in the Van der…

Esports students visit GameLab
The Hague University of Applied Sciences offers a minor in esports. Its students visited GameLab today. This morning, the esports students gained an insight into the world…

Three networking events in one week
The first week of December featured three important games industry events: Immersive Tech Week, DGG Network Lunch and Rotterdam Gaming Connect. GameLab staff and students visited…

The best games in one place…
Winners of the Game Development minor now have a place to showcase their game for lasting recognition. They are added not only to the legendary challenge trophy but also…

Playtesting Godot games
Nine weeks ago, a new cohort of the THUAS Game Development Minor started in the Game Basement of the Dutch Innovation Factory. What makes this edition special: all five projects use…

DGG networking lunch in November
Dutch Game Garden’s networking lunch is often considered the heartbeat of the Dutch games industry. On the first Wednesday of every month, game makers gather in Utrecht to…

Games in the spotlight
Two games originating in The Hague University of Applied Sciences’ games programme made a strong impression last month: Bismuth Studios’ Space Gourmet: Delivery and team K-US’s Yokai. Space Gourmet:…

Dutch Game Day
Dutch Game Day in Hilversum is an important event for the Dutch games industry. The Hague University of Applied Sciences was represented for the first time at this edition, with 10 students. They enjoyed…

Quantum Game Jam at the Dutch Innovation Factory
GameLab hosted the Quantum Game Jam over the weekend of 13–15 September. Various universities and research institutions participate in this global event. The Dutch Innovation Factory was also a…

GameRoom at the Dutch Innovation Factory
The Dutch Innovation Factory has a new Game Room! 👾🎮🕹️ Because people who make games need to play them from time to time too... ☺️ The National Videogame Museum has provided arcade machines, consoles and…

GameLab starts new projects
A new GameLab teaching period has begun. Alongside Final Arena (formerly Animape) and GymSim, two new projects have started: an indie game about a lost USB stick trying…

GamesCom in Cologne
GamesCom is the world’s largest games fair, held in Cologne, just a three-hour drive across the border. It returned last week: an ideal opportunity to see and experience trends and developments…

The results of one year of GameLab
THUAS GameLab has now been operating in its current form for a year. What have we done and achieved? What are our ambitions for the next year and beyond? A review of the…

Masterclass: How to survive on Steam
How do you make your game successful on the PC games store Steam? Benjamin Hardy from Bismuth Studios visited GameLab to share his story and lessons from publishing…

Spider Spell wins the Main Exhibition
At a well-attended exhibition in the Dutch Innovation Factory, PC game Spider Spell by student team Narwhal Point won the Best Game award. In this student-made game…

INDIGO Showcase
19 June saw INDIGO Showcase, an event in Utrecht that has celebrated the games industry for 15 years. Alongside talks by industry experts, there were opportunities…

Racing simulator gains a fourth dimension
GameLab’s racing simulator has gained a fourth dimension! Drive fast enough and you can feel the wind in your hair, thanks to a smart fan mounted on the steering wheel.…

Zombie apocalypse crisis averted!
ZOMBIES! 🧟 Yesterday, we did something special in a special location: the National Videogame Museum. At Merlin Software’s invitation, our students tackled a crisis: a zombie outbreak at Haga Hospital in…

Build your own immersive VR experience with Scenebrook
GameLab took part in a VR workshop led by Dennie Bastiaan, CEO of Tellick. We were given access to Tellick’s Scenebrook platform, where immersive VR experiences can be created…

De Piramide primary school visits the labs
Pupils from groups 4, 5 and 6 at IKC De Piramide primary school in Zoetermeer visited The Hague University of Applied Sciences’ GameLab and InspiratieLab at the Dutch Innovation Factory. The children first received a short…

Space Gourmet showcase at DGG lunch
Space Gourmet Delivery, developed in The Hague University of Applied Sciences’ Game Development minor, was playable at Dutch Game Garden’s monthly networking lunch. Professionals, entrepreneurs…

Scrum training and Agile Coffee
At GameLab, we use Scrum as the project management method for our projects. As not everyone is familiar with Scrum and a refresher is always useful, we invited experienced Scrum trainer Sergio…

Vocational education visits GameLab
A delegation from MBO Rijnland and its partners visited GameLab as part of a hackathon at the Dutch Innovation Factory. We gave them a tour of the lab and showed two projects…

Rainald Isabella wins EPIC-WE Game Jam
GameLab student Rainald Isabella and his team won the EPIC-WE Game Jam at the Museum for Sound & Vision in Hilversum. Team Bird won both the best prototype prize…

Playtest in the Game Basement
The Game Basement is a space at the bottom of the Dutch Innovation Factory that houses student games studios. Seven teams started nine weeks ago, and today was the first opportunity…

GameLab visits Game Tailors
This week, GameLab made an inspiring visit to Game Tailors, creators of educational serious games that make the world a better place. Co-owner Bowie Derwort showed us around…

InnovA58 project brings partners together at GameLab
Two THUAS GameLab students are working on Rijkswaterstaat’s InnovA58 project. They organised a meeting of various project stakeholders at GameLab to help shape the Digital Twin they are developing…

Stable Diffusion AI cyberpunk avatars
I wanted to give students a place on the GameLab website. It seemed fun to have profile pictures with a game-like appearance. But how do you do that?…

Dutch Game Garden networking lunch
We attended Dutch Game Garden’s (DGG) networking lunch with HHS GameLab students. At this event, we saw games in development and…

GameLab visits the Royal Netherlands Marechaussee’s Deep Vision
GameLab managers Jeroen Derwort and Bowie Derwort visited Deep Vision, the Royal Netherlands Marechaussee’s laboratory. Here, innovation is researched and applied across a broad spectrum. The visit was…

Demo Day
GameLab’s second semester has begun, with the first demos scheduled yesterday and today. We received progress updates on Incident bij de Koffiecorner, Benjamin & Carol: Mystery of the…

DuckieTown Challenge at InspiratieLab
GameLab visited InspiratieLab to take on the DuckieTown Challenge. In this workshop, you programme a small car to navigate a course autonomously. Easier…

HHS & GameLab Open Day
Prospective students could visit The Hague University of Applied Sciences during its open day on 3 February 2024, both at the main building in The Hague and at the Dutch Innovation Factory in Zoetermeer. GameLab…

Mallow Mystery wins at the Grote Expo
At the Dutch Innovation Factory, Gummy Games, the team behind Malllow Mystery, won the award for best game. At the Grote Expo, they made the strongest impression on the jury…

GameLab at the Expo on Friday 26 January
The Hague University of Applied Sciences’ major Expo takes place on 26 January 2024 from 13:00 to 16:00. GameLab will attend with projects including Penguin Panic, GymSim…

GameLab’s first semester comes to an end
GameLab’s first semester is over. The three graduating students have submitted their portfolios and can prepare for their final assessments. To celebrate this milestone, the team…

The KibA app helps children
At GameLab, we do more than develop games. Gamification is another important theme. The KibA app by Dr Anke Klein of Leiden University is a good example…

Benjamin & Carol go to the next level
Mystery of the Scarab is a two-player co-op puzzle game in which you guide treasure hunters Benjamin and Carol through dark burial chambers, temples and pyramids in search of a missing piece…

Plan PE lessons with GymSim
PE teachers and students at the academy for physical education want to prepare their lessons in detail to create optimal opportunities for physical activity. Two GameLab students are creating a digital twin…

Gamification workshop
What exactly is gamification? How can you use it as a web or app developer? What are the pitfalls of relying solely on extrinsic motivation? The gamification workshop introduces…

GameLab launches
GameLab at the Dutch Innovation Factory is a place where students work on gaming-related assignments with expert guidance. From PC and mobile entertainment games to serious games, digital…

Glacial Descent wins the Expo
Game Development games were shown at the major Expo in the Dutch Innovation Factory. Innovative Development and Game Development minor students demonstrated their projects to a large turnout of interested visitors.…
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